12/31/2023 0 Comments Xcode developer toolsLooking further, now "Software Update" from the control panel tells me that there are updates available for Command Line Tools for Xcode 13.2, 13.3 and 13.4. The device is an M1 powered MBP late 2021 with macOS 12.4. Xcode-select version ~ % du -hs /Library/Developer/CommandLineTools/ΔΆ.1G /Library/Developer/CommandLineTools/ Git version 2.30.1 (Apple ~ % xcode-select ~ % xcode-select -version Choose an option in the dialog to download the command line developer ~ % git -version Xcode-select: note: no developer tools were found at '/Applications/Xcode.app', requesting install. When I log into the developer portal I can see downloads which are not more than 700 MB in size like Command Line Tools for Xcode 13.4. So for version 2395 we have 2.84 GB of data. The SSL/TLS connection which downloaded 189 MB was the Visual Studio Code download which instructed me to install the developer tools. You won't trust me if I'm not going to post a screenshot, so here it is: I acknowledge that it may be sufficient for Mac users at home to just tell them how long it will take, while game launchers show all kinds of statistics about downloads, but for developers. I have a Unify Dream Machine Pro, so I at least have some insight how much traffic it generated even if an installer for some reason does not want to tell you. In this case, I'll just name it Spy Image, I'll come to the password, it'll infer the values on these for our text fields, but I'll put an actual thing Password Label, and this one I will say, Password Text, or a Value might be better, and now, I can run this again, I'll go ahead and clear out those results, and run the audit again, and the last thing that it says is we don't have dynamic text font sizes for these different text fields, and that's a larger topic for us to talk about in the next video.I recently got a Mac, my motivation-coming from Linux-was to find out why Linux projects from developers working on Macs I came across ended up being the maintenance burden for me and my team that they were. We'll go to the actual storyboard, and pull up this panel, I'll move the Accessibility panel away, and in here, we have a label. So let's go do that first for this CustomCell. If you aren't sure what that means, you can click on this question mark, and it'll say considering setting the accessibility label on it. In this case, we have a couple of issues. This'll tell us everything that we are missing in order to have this a full accessible application. So, now that we've got things working, our labels are actual elements, we can come into here on the next tab over, the Audit tab, and we will be able to run an audit on this. That's all we have to do to start this, so let's go ahead and build and run this, and I'll bring that Inspector back over, and now, we can click the target reticle, and you can see we can actually access these other elements, we should be able to target again, click the image, and navigate through them, just as if we were using some of the settings on the phone to help us with accessibility. So we will say passwordLabel.isAccessibilityElement = true, and then passwordValue.isAccessibilityElement = true. ![]() So, the first place to go is the actual cell, and in here, let's go ahead and collapse the panels, and we'll just come down to here, and we're going to make a method in our commonInit, and we'll call it setAccessibilityProperties(), and then we'll actually make that function, and in here, we're going to set the accessibility value for the passwordLabel and the passwordValue label. We have to set the accessibility of these elements, programmatically. Let's go ahead and just move this panel, and when we select these elements, you can see, over on the right, that the accessibility is enabled, but it doesn't actually do anything. A place for us to look at is the main storyboard first. ![]() In this case, it'll be an image, but we can't continue beyond that, and that's because there's a bug that's been around since Xcode 8, and has not been fixed all the way up to Xcode 9.2, so we have to find another way to make it so that we can use these accessible elements. In this case, it's going to be a table row, and you can even navigate to the next element by using the arrows. After the application has launched, we can come over here and select the Simulator as our target, and you can click on this target reticle, which will allow you to choose different accessibility points. Let's click back on to Xcode and run the application. You can access this by clicking on Xcode, Open Developer Tool, Accessibility Inspector. First, let's take a look at the Accessibility Inspector.
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