12/31/2023 0 Comments Weird westThe pigman can stomp the ground to damage nearby enemies or charge foes to send them flying all over the shop, whilst the protector has the ability to call forth hurricane storms or even a great big bear spirit to fight on his behalf. ![]() The stealth here is, in fact, far better than we had anticipated and quickly became our preferred method of combat where possible, at least for our first rodeo through the campaign.Įach character type bounty hunter, pigman, protector and so on, also has a handful of unlockable abilities that are exclusive to them. You could also decide to make yourself quicker and quieter, feeding points into improving your chances of remaining undetected as you skulk around environments picking off foes, choking them out and hiding their bodies. You can choose to pump points into making your guns more powerful, for example, imbuing bullets with electrical damage or having your bow's arrows pierce armour for a certain number of shots. In terms of those upgrades and abilities, each of the five strangers you assume control of over the course of the roughly 20 hour campaign can feed relics and golden playing cards into skill trees that give them access to a range of powers that compliment your particular playstyle. There's all-sorts of mechanics at work here a robust reputation system that's affected by the actions you take as you mosey from town to town and shootout to shootout, vendettas that see AI characters hold long-lasting grudges, permadeath for key figures in the campaign, great big skill trees full of upgrades and abilities - earned here through the collection of golden playing cards and glowing "Nimp Relics - and campaign missions that react and respond to the choices you make as you go about solving the ludicrous issues and situations thrown at you. That Arkane DNA is easy to spot too in Weird West's masterful melding of its many RPG systems. There's as much Ravenous and The Witch here as there is Shane or Unforgiven. It's a mystery that takes place in a wild west plagued by monstrosities witches, pigmen, cannibal cults, evil spirits and sirens, in a world where ancient relics, runes and dark magic sit side by side with the gunslingers, shootouts, twirling moustaches and Stetsons we might normally associate with a trip through ye olde west. Indeed, with its DNA steeped in the likes of the superlative Dishonored, Prey and Arx Fatalis, if you're a fan of refreshingly freeform RPGs full of choice and consequence, there really is quite a bit to get yourself excited about here.Īnd, thankfully, it's excitement that isn't in the slightest bit misplaced as Weird West delivers a delightfully dark and twisted tale that funnels players through the intertwined destinies of five strangers as they battle to get to the bottom of the occultish mystery that binds them all together. ![]() We've been keenly awaiting the arrival of Wolfeye Studios' Weird West for quite some time now, with a crack dev team put together by Arkane founder and former creative director, Raphael Colantonio, alongside former executive producer Julien Roby, it's an immersive action RPG that's shown real promise in previews and one that's got undoubted pedigree.
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